

Although every run was random, you figure out what guns and items work for you, often ending in a similar place. Never feeling sure of your weapon, area, or enemies is a shocking change from the more structured feel of Enter The Gungeon offered. Instead of allowing you to loot and shoot your way through floors, you are given new guns from an ethereal being in the form of a “blessing” This often embodies the form of a new gun every twenty to thirty seconds. This doesn’t work quite as well as Enter but provides short bursts of close engaging combat. For the most part, it foregoes Enter’s cover mechanic entirely and opts for much smaller areas. Instead of trying to dodge bullets, it’s often better to roll through them to get to a better position. The roll can be used to ignore bullets entirely. Enter the Gungeon’s classic roll mechanic still exists but now has a verticality to it. Did I mention it had guns? What is Exit The Gungeon?Įxit The Gungeon, on the other hand, is a 2d sidescroller bullet hell with even fewer roguelike elements. It was packed with plenty of unique guns, gun themed enemies, and gun arenas. It had tight gameplay that allowed you to: hide behind cover you assemble, dodged through bullets, and pick up a variety of upgrades to make each run feel unique. Its world was weird, unique, and charming. What made Enter the Gungeon work so well was a combination of design choices. It felt instantly playable but had a decent skill gap. Some of the same tricks worked on certain levels, and you often had an innate understanding of each room even though they had tricks up their sleeve. This was a good way of world-building as it made random runs that had some sense of level consistency. It featured random runs by linking premade rooms together, achieving a procedural generation style. The original was a roguelike top-down bullet hell game. It takes place in the same storyline, has the same aesthetic, and shares some of the same controls, but it is obviously very different.

Mechanically, Exit the Gungeon is fundamentally different to Enter. Can it hold a candle to the original, or should it be the left in the Gungeon? How are they related? Saying this, one can’t help but compare it as they have some defined and intentional similarities. Exit the Gungeon is an entirely different beast, and calling it a sequel might have been misleading. Where to Buy: Apple Arcade, Nintendo Switch, SteamĮxit the Gungeon was initially touted as a spin-off to Enter the Gungeon with different mechanics, despite the fact it chronologically takes place directly after the first. Available On: Apple Arcade, Steam, Nintendo Switch
