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Unreal world cultures 3.4
Unreal world cultures 3.4




unreal world cultures 3.4 unreal world cultures 3.4

When you get near the item limit, there will be warnings. And the trappit-and-fence doesnt prevent foreign traders invading your sector since they can climb fence.Īs of v318, the bug is ameliorate in two ways. A fence can be built around large farms to prevent foreign traders from triggering the item overflow bug, though this is a lot of work.Īs of v315p1, the bug will appear if your field contain more than 1600 growing plant tiles And a few piles of items.It is recommended that you shouldnt go beyond 1000 planted tiles each sector to prevent it happening. Due to the limitations of the game, it is advisable to plant large (20x20 or even bigger) fields two or three tiles away from your main settlement. This land needs to be fertilized with the remains of a fire. In order to start farming, land needs to be prepared with a shovel. Crop yields can be greatly variable, and plant foods must be supplemented with protein from meat or fish to stop starvation. Due to their low nutrition value when raw, plants must be processed in order to be useful. However, a character cannot survive solely on plants. All crops except for cereals can be simply picked up, but plants and cereals must be threshed to obtain seeds.

unreal world cultures 3.4

Crops start to become ready in late summer through to late autumn, though exact times differ depending on the species of plant. Plantable crops and herbs are:Īgriculture provides a good long-term source of food and healing herbs, due to the time difference between sowing crops and harvesting them (around 8 weeks). The agriculture skill allows players to grow their own food.






Unreal world cultures 3.4